Old school Easter eggs.

It was during the annual FIFA Producer Tour for Op. 18 ( narrated here ) that we were able to chat with Matthew Prior, creative director of the game. In the Electronic Arts boat for about fifteen years, we tried To draw the worms from the gentleman's nose to chop crust scoop, in vain. It must be said that during this pre-E3 period the communication around the title was quite locked. Worse, we learn that he is a fan of Manchester City, cold shower for your servant who is a Red Devil to the Muerte (Understand supporter of Manchester United, Free FIFA 18 Coins Generator  the biggest club in the world. and then that's all.). 

These differences aside, We were still able to discuss the storytelling methods used in a fashion like Adventure, which made its debut in FIFA 17"It's not just a cinematic mode as most people can imagine at first , " he says before continuing: "When you go to the movies, you have a passive observer role You sit and watch a movie, while your expectations of a game are not the same: you want to interact with the events of the story, so we did not want a classic game where you just watched Then play and then watch and play again and again We wanted every decision in the Adventure to have an effect on the gameplay and vice versa.  " In fact, it was translated by the famous dialogue wheel, which allows freedom to choose its answers in cinematic sequences, so that the player can take the road of fire and ego. (And unleashes a scene at Adidas with Angel Di Maria), while the more calm and moderate path has the favors of the coach.Use to be more often in the starting eleven.We wanted the Player controls his destiny. Each decision has a direct effect on Hunter's career, and even your performance will dictate the amount of time granted. We did not want to script any aspect, everything had to be in the hands of the player. 

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That was our starting philosophy. " In fact, it was translated by the famous dialogue wheel, which leaves the freedom to choose its answers during cinematic sequences. The player can then take the road of ego and fervor, which allows the fast obtaining of fans and sponsors (and unlocks a stage at Adidas with Angel Di Maria), while the more calm and moderate path has the Favors of the coach. Useful to be more often in the starting eleven. "We wanted the player to control his destiny, and each decision had a direct effect on Hunter's career, and even your performance dictated the playing time." We did not want to script anything, everything had to be in the hands of That was our starting philosophy. " In fact, it was translated by the famous dialogue wheel, which leaves the freedom to choose its answers during cinematic sequences. The player can then take the road of ego and fervor, which allows the fast obtaining of fans and sponsors (and unlocks a stage at Adidas with Angel Di Maria), while the more calm and moderate path has the Favors of the coach. Useful to be more often in the starting eleven. "We wanted the player to control his destiny, and each decision had a direct effect on Hunter's career, and even your performance dictated the playing time." We did not want to script anything, everything had to be in the hands of That was our starting philosophy. " Was translated by the famous dialogue wheel, which leaves the freedom to choose its answers during cinematic sequences. The player can then take the road of ego and fervor, which allows the fast obtaining of fans and sponsors (and unlocks a stage at Adidas with Angel Di Maria), while the more calm and moderate path has the Favors of the coach. Useful to be more often in the starting eleven. "We wanted the player to control his destiny, and each decision had a direct effect on Hunter's career, and even your performance dictated the playing time." We did not want to script anything, everything had to be in the hands of That was our starting philosophy. " Was translated by the famous dialogue wheel, which leaves the freedom to choose its answers during cinematic sequences. 

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The player can then take the road of ego and fervor, which allows the fast obtaining of fans and sponsors (and unlocks a stage at Adidas with Angel Di Maria), while the more calm and moderate path has the Favors of the coach. Useful to be more often in the starting eleven. "We wanted the player to control his destiny, and each decision had a direct effect on Hunter's career, and even your performance dictated the playing time." We did not want to script anything, everything had to be in the hands of That was our starting philosophy. " Which leaves the freedom to choose its answers during cinematic sequences. The player can then take the road of ego and fervor, which allows the fast obtaining of fans and sponsors (and unlocks a stage at Adidas with Angel Di Maria), while the more calm and moderate path has the Favors of the coach. Useful to be more often in the starting eleven. "We wanted the player to control his destiny, and each decision had a direct effect on Hunter's career, and even your performance dictated the playing time." We did not want to script anything, everything had to be in the hands of That was our starting philosophy. " Which leaves the freedom to choose its answers during cinematic sequences. The player can then take the road of ego and fervor, which allows the fast obtaining of fans and sponsors (and unlocks a stage at Adidas with Angel Di Maria), while the more calm and moderate path has the Favors of the coach. Useful to be more often in the starting eleven. "We wanted the player to control his destiny, and each decision had a direct effect on Hunter's career, and even your performance dictated the playing time." We did not want to script anything, everything had to be in the hands of That was our starting philosophy. " Fast access to fans and sponsors (and unlocks a scene at Adidas with Angel Di Maria), while the more calm and moderate path has the flavors of the coach. Useful to be more often in the starting eleven. "We wanted the player to control his destiny, and each decision had a direct effect on Hunter's career, and even your performance dictated the playing time." We did not want to script anything, everything had to be in the hands of That was our starting philosophy. " Fast access to fans and sponsors (and unlocks a scene at Adidas with Angel Di Maria), while the more calm and moderate path has the favours of the coach. Useful to be more often in the starting eleven. "We wanted the player to control his destiny, and each decision had a direct effect on Hunter's career, and even your performance dictated the playing time." We did not want to script anything, everything had to be in the hands of That was our starting philosophy. " We wanted the player to control his destiny. Each decision has a direct effect on Hunter's career, and even your performance will dictate the amount of time granted. We did not want to script any aspect, everything had to be in the hands of the player. That was our starting philosophy. " We wanted the player to control his destiny. Each decision has a direct effect on Hunter's career, and even your performance will dictate the amount of time granted. We did not want to script any aspect, everything had to be in the hands of the player. That was our starting philosophy. "

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If with good mechanics of gameplay one can retain the amateur of the ball, it is necessary that the story interests him. "We really have to be aware of the weather," says Matthew. "People do not want to watch a cutscene for fifteen minutes, they want to play the game" and quotes in comparison the legendary ending sequence of Metal Gear Solid 4, which spans an hour and a half. "It was absolutely crazy, but I looked at it all the way, of course, it was not the way we wanted to take it, but from the start, we had a fairly crude benchmark and we set Limits two to two minutes and thirty as regards the cutscenes. "

Interestingly, Matthew and EA teams see Adventure as the ultimate training ground for the FIFA experience. "We were able to see from the data analysis that 95% of the players participated in pre-game training and that only 5% let the simulation take care of it. 90% stimulate and only 10% play.This is good to have an opposite tendency like this in Adventure, because it means that we have succeeded in giving meaning to these They have a consequence on your career, they allow you to boost your player and they familiarize you more with the gameplay. So we always have that heart of play for the second part of the Adventure, and we must not forget that many new players now come to FIFA to play in this mode. Playing them and learning in a safe environment is very important because what we have often seen before is that they throw themselves on the online game before they even know how to play. Naturally, they lose on high scores and give up. What Adventure allows is a kind of "concept stage", the basic training at FIFA . Like the army. You learn what makes the heart of the game so that you can complete by the end of your season. You may not win all your matches online, but you'll avoid 10-0. " Adventure, and it should not be forgotten that many new players now come to FIFA to play this mode. Playing them and learning in a safe environment is very important because what we have often seen before is that they throw themselves on the online game before they even know how to play. Naturally, they lose on high scores and give up. What Adventure allows is a kind of "concept stage", the basic training at FIFA . Like the army. You learn what makes the heart of the game so that you can complete by the end of your season. You may not win all your matches online, but you'll avoid 10-0. " Adventure, and it should not be forgotten that many new players now come to FIFA to play this mode. Playing them and learning in a safe environment is very important because what we have often seen before is that they throw themselves on the online game before they even know how to play. Naturally, they lose on high scores and give up. What Adventure allows is a kind of "concept stage", the basic training at Astuce FIFA 18 Triche Coins Like the army. You learn what makes the heart of the game so that you can complete by the end of your season. You may not win all your matches online, but you'll avoid 10-0. " And it should not be forgotten that many new players now come to FIFA to play in this mode. Playing them and learning in a safe environment is very important because what we have often seen before is that they throw themselves on the online game before they even know how to play. Naturally, they lose on high scores and give up. What Adventure allows is a kind of "concept stage", the basic training at FIFA . Like the army. You learn what makes the heart of the game so that you can complete by the end of your season. You may not win all your matches online, but you'll avoid 10-0. " And it should not be forgotten that many new players now come to FIFA to play in this mode. Playing them and learning in a safe environment is very important because what we have often seen before is that they throw themselves on the online game before they even know how to play. Naturally, they lose on high scores and give up. What Adventure allows is a kind of "concept stage", the basic training at FIFA . Like the army. You learn what makes the heart of the game so that you can complete by the end of your season. You may not win all your matches online, but you'll avoid 10-0. " Playing them and learning in a safe environment is very important because what we have often seen before is that they throw themselves on the online game before they even know how to play. Naturally, they lose on high scores and give up. What Adventure allows is a kind of "concept stage", the basic training at FIFA . Like the army. You learn what makes the heart of the game so that you can complete by the end of your season. You may not win all your matches online, but you'll avoid 10-0. " Playing them and learning in a safe environment is very important because what we have often seen before is that they throw themselves on the online game before they even know how to play. Naturally, they lose on high scores and give up. What Adventure allows is a kind of "concept stage", the basic training at FIFA . Like the army. You learn what makes the heart of the game so that you can complete by the end of your season. You may not win all your matches online, but you'll avoid 10-0. " What Adventure allows is a kind of "concept stage", the basic training at FIFA . Like the army. You learn what makes the heart of the game so that you can complete by the end of your season. You may not win all your matches online, but you'll avoid 10-0. " What Adventure allows is a kind of "concept stage", the basic training at FIFA . Like the army. You learn what makes the heart of the game so that you can complete by the end of your season. You may not win all your matches online, but you'll avoid 10-0. "

If we already know that the second season of the prowess of Alex Hunter will be complete thanks to various contributions like the possibility of playing in cooperation, you will also be able to customize your foots. Capillary style or dress, Hunter's return is programmed as more tinsel. However, one should not deviate too much from the reality of the land. "To come back to your point about a footballer's life and everything around him, we must not forget that FIFA remains a PEGI 3 title. So, of course, we are legally limited as to the stories we can tell. Even with licenses, if for example, we want to allow the player to buy a car or other, there are restrictions already in place that complicate the task.

To finish on the possible features PS4 Pro and Xbox One X, impossible to know more if the 4K is "very important". Anyway, there's no doubt that we will be talking to you about FIFA  and especially FIFA 18 by the time of its next release, scheduled for September 29th.